Video Kills The Comic Stars
Perhaps the most important lesson Seeley hopes to impart in 'How to be a Comic Book Artist' is the importance of deadlines.
'The biggest pitfalls facing any comic book artist are video games and pornography,' Seeley said. 'Seriously, most artists work from their homes and they can't structure their day without the atmosphere of an office. Video games are pretty much responsible for about 85 percent of late comics.
I think 'Grand Theft Auto' alone nearly destroyed the industry. The other major stepping stone is artistic ego, which comes from a genuine desire to do really good work, but often becomes a selfish act of derailing the comic for the sake of the artist.
'A real comic artist in the US market should be producing a page a day. If you can't do that, you have to move to Europe.'
(Comments from Tim Seeley, author of "How to be a Comic Book Artist (Not Just How to Draw)" excerpted from Comicbookresources.com)
Perhaps the most important lesson Seeley hopes to impart in 'How to be a Comic Book Artist' is the importance of deadlines.
'The biggest pitfalls facing any comic book artist are video games and pornography,' Seeley said. 'Seriously, most artists work from their homes and they can't structure their day without the atmosphere of an office. Video games are pretty much responsible for about 85 percent of late comics.
I think 'Grand Theft Auto' alone nearly destroyed the industry. The other major stepping stone is artistic ego, which comes from a genuine desire to do really good work, but often becomes a selfish act of derailing the comic for the sake of the artist.
'A real comic artist in the US market should be producing a page a day. If you can't do that, you have to move to Europe.'
(Comments from Tim Seeley, author of "How to be a Comic Book Artist (Not Just How to Draw)" excerpted from Comicbookresources.com)
0 Comments:
Post a Comment
<< Home